Continuing the arduous task of working out a good pathing solution for Assembly RTS, a real-time strategy game with deep customization mechanics, there...
Advanced pathfinding and local avoidance is coming to Assembly RTS, a real-time strategy game with deep customization mechanics. Discover seemingly endless...
Originally created by David Ang, this updated XNA 4.0 demo showcases a tower defense game where entities (spiders and marines) try to reach a destination...
We finally added pathfinding to give bots and npc's some AI to interact correct in the different game modes in our game engine.
In which an exterior gains doors and foliage; a rockfall blocks an entrance; a shader-set is slightly enhanced; a second entrance is likely completed...
In which interiors are worked on; an exterior is likewise; level-exits and a trigger are put in place; simple path-finding is implemented (but yet buggy...
Introducing the first enemy of Elfscape: Ancestors. Explaining of their AI, gameplay videos, screenshots.
We spend the last days implementing the basic battle AI and are running endless turbo simulations of it on our test-map.
Welcome to our second video on our new project Ranger’s Quest. Today I will be sharing what was initially developed as a our AI, artificial intelligence...
Classic RPG pathfinding left a lot to be desired. Things got better pretty quickly once game developers started implementing the "A-star" algorithm. It's...
The push towards beta has been underway. We held our first Beta weekend for our Backers, have decided to adjust our update schedule, and have more content...
Pathfinding is one of those concepts we as players don't tend to put a lot of thought into. Unless it's broken!
We had a bit of a slow summer overall, but continued to post regular development updates. Here's a summary of our posts for July and August. See our forums...
A detailed write-up on how I made the waypoint system in BoE.
Just released another version of DRTS. You can play it on the linked itch.io page Most improtant changes are introduction of a map preview and improvement...
My friend at blender discord helped me write a coroutine to hatch my JPS over frames, meaning agents can path much larger areas without slowing down the...
Finally, we can move the golden whistle-lizard. Also -- spherical maps exist. When you land on a planet, the gameplay turns into a combination of real-time...
The second in a series documenting the production of a commercially viable game, entirely unaided. In this article we identify an appropriate genre and...
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