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Economy simulation game with a sophisticated trading system where prices are exclusively determined by the supply and demand of the market participants. The game is set in medieval times and features dozens of production buildings that can be combined to form increasingly complex production chains, as your characters gain the skills to unlock more advanced production methods. Meanwhile your ships carrying raw materials or end products sail across a huge world to find the best prices. The game is browser based (mobile and computer supported) and runs at hourly ticks.

Post news Report RSS Mercatorio in early-access

Try out a sophisticated new trading system as well as more familiar production and logistics elements in the free early-access run of Mercatorio.

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Mercatorio is a new browser-based economy simulation game set in medieval times, developed by the independent game studio Hakk Games. It’s targeting a Spring 2024 release and is currently in early-access. Early-access is free but available to a limited number of players.

The Mercatorio vision

Mercatorio has a dual vision, with the primary goal being to offer players a mercantile environment where prices and product availability are determined exclusively by the supply and demand of other market participants. The secondary goal is to model the production and logistics of the medieval era as historically accurate as possible.

Market mechanics

The production and logistics of Mercatorio will look familiar to players of other economy simulation games, like the great games of the Anno and Victoria series, with chains of production buildings and production methods refining raw materials into more valuable finished products, and ships or carts bringing raw materials in or shipping the finished products to their markets.

Where Mercatorio stands apart is in how players interact with each other in the marketplace. Both the availability of goods and the prices they trade for are solely dependent on the actions of the market participants, the supply versus the demand in a marketplace of sophisticated mercantile exchanges.

Trading on the market for firewood in the town of Boursailles

This means that shortages and gluts, and the wild price swings that accompany them will be directly felt by the players. Scale up production too fast, cleaning out the raw materials or flooding the market with your products, and the result can be punishing price changes eating all your profits. Anticipate and position yourself on the right side of a price move and watch streams of coin fill your business’ coffers.

The medieval era

Mercatorio aims to be a historically accurate and realistic simulation of the medieval economy. Yields and throughputs of production methods and buildings are being modeled after activities of the medieval era.

Some disclaimers here are in order here though. One is that the free market mechanics described above may not be exactly what the experience was like for medieval peasants. The other is that the focus in Mercatorio is on production, logistics and commerce, and you will find concepts like warfare and banditry relegated to the back in this game.

Although a lot of work has already been done to achieve the aim of accuracy, the ambitions of Mercatorio are high, and this is an area where there will be continual adjustment and expansion.

Gameplay

Mercatorio already has dozens of buildings and products, a handful of ships and carts, and upwards of 100 distinct production methods. Typically there are several ways to produce the same item, using different inputs, or more complex steps, enabling players to make trade-offs between efficiency on one hand, and simplicity and robustness to supply disruptions on the other. Or perhaps find a substitute for a pricey raw material.

Smelting of copper ore into pure copper ingots. Units vary for the different goods, charcoal is measured in quarts of 160 lbs, copper ore in bushels of 80 lbs, while the ingots of pure copper are 2 lbs each. This will matter a lot if you’re looking to transport any of these over longer distances.


Prospering in Mercatorio

With these tools at your disposal, a successful enterprise can take many forms. Will you invest in specialised means of large scale production, aiming to dominate the region within your narrow niche? Are the raw materials your industry requires available nearby or is a fleet of ships needed to bring it from across the world? Which of the other residents of your town will you lock horns with in competition and which can be trusted in cooperation? Or will you aim to build a more local and balanced business, catering to every need of the local population without much attention paid to the outside world? Local geography and natural conditions will play an important role, but so does the ever shifting landscape of the marketplace. If your reading of the situation is good, you are sure to be minting money in no time (figuratively, and perhaps, literally).

Various raw material producing buildings in the countryside. Some are ours (blue flags), while others are owned by competing players or bots.


Prestige

At the end of the day, financial success is only a means to an end. Prestige. Once the needs of your household are catered to, you can start using the wealth generated from your activities to do anything from throwing sumptuous parties to impress your peers, or undertaking grandiose construction projects that truly set you apart, to helping the poor by donating to the local church, all contributing to raising your standing and the prestige of your household.

The cathedral serves no economic purpose, but people do tend to take notice when their neighbour puts on up.


Population and economic actors

The population is formed by households divided into three segments.

The gentry

The gentry are people of good standing, operating businesses, consuming luxuries and seeking prestige. These are the human players of Mercatorio as well as some number of bots building businesses like yours. If you want a style of gameplay more reminiscent of a city-builder game, or a game like Banished, you can choose an isolated town with few members in the gentry.

Commoners

The next segment is the common people and freemen of the town. They sell their labour on the market and use all the proceeds to purchase food and basic necessities. Being the most numerous economically active group, and providing the bulk of the labour powering almost all production, they are an important factor in Mercatorio. The better their needs are catered to, the more it allows them to dedicate their time to marketable labour. Additionally, towns where the commoners are well paid and fed will see an influx of migration and general growth in this segment of the population, and the crucial labour they offer.

Peasants

The last segment of the population are the tenant farmers living on leased land around the town. They are farming what they need to sustain themselves and are only marginally involved in the overall economy, through rent payment in the form of labour for their lord. As your own prestige grows you will be able to lease out land and collect this payment, in the meantime you have to do some heavy lifting yourself and hire commoners for the rest.

The world of Mercatorio

The towns of Mercatorio are spread over a map consisting of 16 million tiles, each corresponding to a 200 by 200 metres plot, roughly sufficient to sustain a medieval peasant household (when the soil is fertile). Other than fertile soil and forestland there are a number of valuable resources, like iron or gold, spread over the map. Most towns will have access to some resources, but none are fully self-sufficient, meaning trade with those having access to other resources becomes an important part of the game. Sometimes this may be with nearby neighbouring towns, other times with those far away, requiring advanced trade ships to reach.

A ship on a journey to another town, where you can trade manually or set up an automated trade route.


Roadmap

Mercatorio is an ambitious project, and though it’s already playable, there are many updates planned, both to extend the existing game mechanics (more products, buildings, ships) and to open completely new gameplays (founding of manors outside the market towns, adding pure town-building mechanics with the option to interact with a rich trading ecosystem). You can find the full roadmap at the game homepage: Mercatorio.io

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