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You are Arzak, a sage of the desert and a solitary warrior, and your mission is to fix a machine that is inside a isolated citadel located in the desert. Make your way there and search for the missing pieces of the machine's puzzle, and be careful with the locals, they aren't as friendly as you would think... A game powered by: Universidade Lusófona - Centro Universitário de Lisboa

Post news Report RSS N'keady progress after two weeks

This is the second article about N´keady. In this article it is addressed the current development of this project. In addiction, it's provided some images of still-in-development components of the game.

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Hello again! This is the second article about N'keady, a three-week project inspired by one of the Arzach comic books stories made by Moebius.

Because it wasn't mentioned in the first article, despite images being shown, the story in which we are basing our game on is the story of Arzak, a solitary warrior and explorer, displayed on this comic book.

This game is being developed in GB Studio, with multiple colour palettes.

Our goal for this project still is to be able to make an interesting and intriguing game that transcribes the essence of Arzak story and Moebius dialogueless style.

In this second week, our team has been working on the art of the game and implementing the ideas that were formed last week on a prototype.

Here are some images of what we have done so far:

logo


NKeadySprites Enemy


image


What the images represent (in-order of appearence):

  • The first image is the new icon of the game, made by our marketing artist.
  • The second image represents a preview of how enemies will look like in-game.
  • The third one represent a possible layout for one of the phases of the game.

About a week from now, the third and final article will come out and with it the game itself, so stay alert to any news about the game!

See you in one week!

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