(reminder: I am talking about only the first half of the game, aka the EA build)
Main puzzles are all modeled and sitting pretty in-engine waiting to be programmed.
Their corresponding platforming sections are totally done too.
Areas are done. All the logic for switching between them is hooked up. A lot of stuff was added to the under-the-hood stuff related to it all. Game runs like absolute trash now: you'll love it.
I also remixed locks a bit for different structures.
A ton or random stuff here and there. Multiple Unity glitches.
I am almost done with random geometry, but not quite yet, unfortunately.
Road to Early Access:
- Random geometry;
- Enemy placement;
- Puzzle logic;
- Transition into the second part of the game (for the build to have at least some sense of finality);
- Moar sounds;
- Moar musics;
- Save system.
Plan for Marstch:
- Random geometry;
- Enemy placement;
- Moar sounds;
- New demo;
- Kickstarter.
Let me explain the last one. I understand that nobody will ever see the campaign, let alone support it, but I've got nothing to lose: if Cloudome doesn't get funded (or maybe Innkeep out of nowhere sells for millions of dollars), I won't be able to keep working on it full-time starting, at the latest, mid April. That will mean switching to hardly working on it at all. Since now it is obvious that I won't finish the EA build before "my time is over", I really want to prioritize shipping a demo with added random geometry. And with the rest of the areas too, actually: there just won't be much to do in them and they won't have any music (there will be a warning message at the end of the Wall Area where the OG demo ends). So, since whatever I have on my hands in a few weeks is likely to be the last thing I will have to show for a long-long while, I think I might as well attempt to save the project with what I have now. If a miracle doesn't happen, the next update post will likely be the last one with any significant progress until... I dunno... until my obituary.
Thanks. It's dangerous to go alone. Try to remember some of the basics of CQC.