As you can see we have some modeling to show you in blender we started by making some dining room elements, based on a more vintage style marked by curves due to its detail.
Here we have a set of models for the dining room.
Finally in our game we will have a mechanic for distracting the enemies helping the player get to patrolled places, and you can now see the trajectory the coin distraction will take.
As awlays we hope you have enjoyed, see you next week.