GameMaker Studio caters to entry-level novices and seasoned game development professionals equally, allowing them to create cross-platform games in record time and at a fraction of the cost of conventional tools! In addition to making game development 80 percent faster than coding for native languages, developers can create fully functional prototypes in just a few hours, and a full game in just a matter of weeks.
Presumably you, dear reader, are interested in learning a thing or two about it. Well, good news. I’m going to share 8 tangible lessons you can take...
eight ways to improve your pixel art characters
Here is the level design process to Operation Grasspunk, a level in Skye Revival that is based off an abandoned subway station based of the cyberpunk...
cyberpunk aesthetic level design
In this video, the developer will show how first day the battle of Surabaya going on and how game system is.
dawn of battle of surabaya
Here's what I've learned from selling games online, building an indie company, and designing a video game. Some helpful tips, pros and cons.
to those who wish to build an indie game company from the ground up...
From start to finish, my thoughts and techniques for creating a brand new Skelattack NPC!
let's design a dungeon dweller!
A quick rundown of what I need to focus on when designing characters for Skelattack. Examples and detailed tips included!
skelattack - character design
A simple guide on how to make a trailer without spending a dime.
making an impressive trailer for your game with zero budget
What goes on in the process of game design after the prototype has been done and art is implemented? Here's the thought process that's kept me working...
designing game content and scrapping what doesn't work
Guide to create tiles using a simple design method for 2d games.
tiles making tutorial
Here are my tips for setting up and calibrating dual-kinects in iPi Soft Studio, an affordable markerless motion capture solution for indies.
motion capture for indie games using ipi soft studio
or... Why you must simplify the things in order to test efficiently.
the devil is in the detail...
Some "behind the scenes" on the creation of a room in Demetrios! Here we study the code side of it.
creation of a point & click screen - part 2 : the program
Some "behind the scenes" on the creation of a room in Demetrios! Here we study the art side.
creation of a point & click screen - part 1 : the graphics
The ability to easily save and load worlds was always a priority in MyCraft 3D, but we think sharing and launching worlds with friends is just as important...
launch a world in 1-2-3!
This file contains three items, a PDF with an in depth-explanation, a .gmk example and a .lib file to assist early developer in making their games look...
bluish-green productions gml help pack 1.2
The third part of a series of tutorials explaining the basics of Game Maker.
game maker: beginner's tutorial (part 3)
Tutorial on adding sound and background music in Game Maker 8.
game maker: add sound and music tutorial
Tutorial on how to create animated menus in Game Maker 8.
game maker: animated menus tutorial
Tutorial on how to animate sprites in Game Maker 8.
game maker: animate sprites tutorial
A beginners tutorial on how to make the classic game Breakout in Game Maker 8.
game maker: breakout tutorial
A beginners tutorial on how to make the classic game Pong in Game Maker 8.
game maker: pong tutorial
The second part of a series of tutorials explaining the basics of Game Maker.
game maker: beginner's tutorial (part 2)
The first part of a series of tutorials explaining the basics of Game Maker.
game maker: beginner's tutorial (part 1)
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