RPG in a Box is a tool for easily creating 3D grid-based, voxel-style RPGs and adventure games—everything you will need for building and sharing your own game, all packaged together in a box, so to speak! This "box" will contain an assortment of editors (centered around a map editor and a voxel editor) that will allow you to make your game the way you want. I will be striving to make the software user-friendly so that no knowledge of programming, computer graphics, or modelling will be required, all while still maintaining as many customizable aspects as possible so that your game can be unique.
MATER UPDATE Get it with discount on Xsolla take your key!
After a two years of absence from the previous version (alpha v0.6), Vloxelworld is now again return to loaded with another variety of updates on the...
Hi everyone! I'm happy to announce that the demo version of RPG in a Box is now available on Steam! If you'd like to give the software a try, click the...
September's devlog covers progress on v0.5, including NPC behavior, the pause menu, large characters, and updates to the Demo Game Hub.
The biggest indie gaming stories for the week of August 26 2018.
This update covers some of the development information left over from my previous post, including item stacking and game scripting tests.
July's update covers progress on v0.5, including implementation of some in-game scripting logic and building out the Map Editor further.
Part two of June's update covers progress on v0.5, including the new Dialogue Editor design, console logging, and game localization features.
Part one of June's update covers progress on v0.5, including the Map Editor, Voxel Editor, and Script Editor, as well as an upcoming game for the Demo...
May's update covers progress on v0.5, including the UI Editors (Theme/Main Menu/Credits), Asset Library, and improved debug console.
April's update covers progress on v0.5, including the Map Editor's improved navigation pathing and the Item Editor, Theme Editor, and Sound FX Generator...
March's update covers progress on the Godot 3.0 migration, offline docs viewer, some new Map Editor and Voxel Editor features, and an update to the Demo...
February's update covers the latest progress on the new Map Editor. I truly appreciate everyone's patience as I work my way through a lot of repetitive...
This update covers my latest progress on the new Map Editor and Script Editor for v0.5 and info on the upcoming "Demo Game Hub" and my public Trello board...
I hope everyone had a Merry Christmas and a Happy New Year! This post covers my latest progress on the upgrade to Godot 3.0.
This development update covers my latest progress on the Godot 3.0 upgrade, a PETSCII-style demo game, and a new tutorial.
This bi-weekly development update contains a bit of information about the upgrade to Godot 3.0 and a few other new features that were recently added...
In this update, I have some progress to share on the new Voxel Editor as well as a couple of small, new features that were added to the current version...
The latest development update for RPG in a Box covers progress on the new Voxel Editor and information about the new "Door Scripting" tutorial available...
This development update covers the new entity tooltips feature, the "Add Character" scripting function, and a bit on the progress of the new Voxel Editor...
Over the past few weeks I've been spending most of my time on the Godot 3.0 migration. I have a lot of cool GIFs to show this time around! I've continued...
The latest development update for RPG in a Box covers a bit about the upgrade to Godot 3.0 as well as some information on a few minor features that were...
This development update covers the new first-person camera mode that was added to the Map Editor, improvements to the dialogue system, smoother terrain...
Over the past couple of weeks I have been adding some new features around UI customization (like inventory window and item tooltip appearance) and various...
The latest development update for RPG in a Box includes details about various new editor and scripting features, documentation progress, and my project...
A lot of my focus lately has been around documentation, bug fixes, and other behind the scenes improvements, but there are a few small features here and...
Over the past month I've been putting a lot of focus into a new and improved documentation site for RPG in a Box. Another exciting thing that I have been...
The latest development update for RPG in a Box includes details about character portraits and the initial implementation of health bars and basic combat...
One of the main new features that I have been working on recently is the Credits Editor and its related functionality. Using the Credits Editor, you can...
The latest development update for RPG in a Box includes details about dialogue box changes, language selection, and spatial sounds.
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