Unity is a feature rich, fully integrated development engine for the creation of interactive 3D content. It provides complete, out-of-the-box functionality to assemble high-quality, high-performing content and publish to multiple platforms. Unity helps indie developers and designers, small and major studios, multinational corporations, students and hobbyists to drastically reduce the time, effort and cost of making games.
Using Unity, you can publish your game on the following platforms: Mac OSX App, Windows Executable, Web Browsers (using the Unity WebPlayer), iPhone, iPad, Android phones and tablets, Wii, PS3 and Xbox 360.
If you wish to add mod support to your Unity game, we recommend the use of the Unity Engine Mod Browser and Manager Plugin created by mod.io, which makes it easy to support UGC.
Unity supports the creation of almost any game imaginable, including:Browser-based MMOGs, First-person shooters, Racing games, Real-time strategy games, Third-person shooters, Roleplaying games, Side-scrollers, ...and many moreVisit the gallery section of our site to see some of the games that have been powered by Unity.
You can download Unity for free from anywhere on our website. No charge whatsoever and no strings attached. Anyone who meets the terms of the license agreement can use Unity to create, publish and sell games for desktop computers and the web at no cost.
In the video, we can see how players will be able to customize their own ships using assembly modules, build stations, warships, bases, and even cities in space. The game features three predefined ship classes (fighters, machine guns, and warships), but players can also build huge modular warships independently from the main base.
The video also shows the game's research system, which allows players to upgrade their fleet and individual ships up to five levels. An innovative system also allows players to evolve by collecting space debris from the destroyed ships of other players. This debris is unique and players must destroy enemy ships to obtain certain technologies.
The game also features three types of resources: carbon asteroids (common), metallic asteroids (rare and capacious), and siliceous asteroids (very rare and very capacious). Players must manage the collection and storage of resources and, in the later stages of the game, will have access to advanced mining technologies.
The player's fleet and base can expand freely, but players must be careful about their needs. An evolved base requires a large population and players will need to expand crew quarters. Weapons, shields, and modules require energy and players will need to build reactors to power them.
The command center can transmit energy to surrounding structures and can also build independent deployers that can in turn develop independent command units such as outposts, stations, and warships.
An armor system allows players to make their base and ships more resistant. Each ship or module can be damaged and, if destroyed, generates recoverable wrecks.
The video also shows direct ship piloting and the different game modes, ranging from frenetic matches to epic battles on huge maps.
Era One will be released in early access on Steam in September 2024 and will continue to be developed in the future.
Have a nice vision, I attach the changelog for Build 4, for those who want to check the development progress.
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# Dev Build 0.4.8 Release Notes
## Graphics
- Complete port to Unity's High Definition Render Pipeline (HDRP)
- Ultra HD textures
- Atmospherics (Volumetric fog and lighting)
- Custom procedural Skybox system
## Effects and environment
- New engine and weapon VFX and SFX
- New and improved Explosions
- Asteroid Explosions
- Enviromental combat and harvest effects
## Performance
- DOTS implementation of path finder navigation grid
- Multi Threaded implementation for bullet management
- Combat performance optimizations
- UI performance optimizations
- Custom dynamic layout system for Unit Boards
- General code and heap allocation optimizations
## Features
- Visibility and Fog of war system based on "noise" and Sensor strength
- Radar component refactoring with Visual and Sensor ranges
- Better Patrol routes system and Waypoint interactions
- Navigable Sensors mode
- Interactive Minimap
- Ability system and new abilities (EMP, Sacrifice, Boost)
- Command Cube is now a fully operational and movable Command Center, simplified station deployment process
- Dynamic Damage system and Wrecks for all modules and units
- First Blueprint system implementation
- Pirate Faction Stations
- Armor stat implementation and armor module effects
- Destructible asteroids with harvestable remains
- Compound stations colission with other stations and asteroids
- Completed Quick Focus navigation buttons implementations
- Research system improvements and advancements
- Game speed can now be adjusted
## Modules
- Mine deployer module
- Sensor Array module that increases the Command Center's radar range
- New pipe modules
## Weapons and subsystems
- Pulsar
- Plasma
- Mine
- EMP
- Gatling Gun
- Sacrifice
## Units
- Light Corvette
- Light Frigate
- Missile Frigate
- Sensors Drone functionalities
## UI & Interface
- Help and information tooltips
- Automatic construction requirements information
- Selection panel information
- General UI clarity improvements
- Research panel redesign
## Settings
- Keybind configuration system
- UI Settings (boards, transparency, sensors mode personalization)
## Gameplay
- General game balancing for modules and weapons
## Coming in Dev.Build 5
- Enemy Player AI (Player vs CPU)
- Save system
- Procedural map generation
- Building system expansion (Building on asteroids)
- Hyperspace system
- Dust clouds and radioactive clouds (Volumetrics)
- Cloaking system
- Ion weapons
- Remote weapons facility
- Biominers
- Fusion modules (Resource generators)
I changed around the combat mechanics, as well as planned out how I'm going to create my game levels.
Brian over at Burgee Media has captured some raw footage of two different styles of combat in Erenshor, and he wants to share them with you!
* Everyone who bought Early Access and left a review on Steam. I'll add you all to the credits at the full release.
Update on our game Major Alvega and its art and programming.
Is an innovative game set in space where you must survive and create your base and your warships from scratch using assembly modules.
A hotel management simulator where you can renovate and maintain your hotel set in Miami.
Graphite Knight (name is a work in progress) is a hand-drawn, 2D platformer with melee combat. It is still in early development, and I am excited to see...
Stand alone Indie horror fps based on a Half Life mod with the same name. Slow paced horror game featuring inventory item management bizarre drak sci...
Prometheus Wept is a party and action point turn based RPG set in a near-future, post technology Earth. The game offers hardcore squad-level combat, meaningful...
Would you believe one of your friends is a killer? Return home in this 2.5D horror story.
Prepare to take an epic quest, where every triumph against the encroaching darkness is a step toward reclaiming the world from its sinister grasp.
1. Stage clear mode: 8 stages. (module creation is random -> Play in a different way each time you play: Enemies and obstacles are also randomly generated...
Dragon Shelter is a farming sim set in a fantasy world. Take on the role of a hero who'll reignite the long-lost friendship between humans and dragons...
At night, when the earth had already settled into darkness, Dan woke up from unusual sounds coming from the depths of the house. Concerned about his sister...
Killed itself for no reason.
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Unity is real better engine not only for people who starts making games but also for the proffesionals too!
Our game "Wanted Raccoon" also was made with Unity3d! Check this out if you want :) Indiedb.com
Unity was is and will be the best. We created a game called "The Last Roman Village" and all dev process was nice and easy made with Unity
Hi everyone.
Does unity support medieval mapping and weaponry options?
Could I make my very own RPG game with this?
Yes of course. It's one of the most robust game engines out there.
Despite what some people say, Unity is a very useful engine. It's really easy to use and get the hang of.
love the engine, I'm just not that good at it yet lol.
Ha ha, this is exactly how I feel! I'm learning unity to port my existing IOS game to other platforms. Kinda regret it that I didn't started out on unity.
Great Engine.
An engine up to large projects. We use it in Oberion Games and recommend !