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Porting a model from the Creation engine to the Source Engine | Locked | |
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Dec 30 2022 Anchor | |
Hi, I'm looking into porting custom content (I.e mods from Fallout 4) into the source engine without all the coding that comes with it. Simply just the mesh, models, and texture files. And even when I look it up I haven't gotten any good results, or, any results regarding this matter at all, so I imagine few people would know how to do something of this sort. I have zero clue if it's possible in the first place, but, what do I know? It might be, or might not. I wouldn't know unless I ask. I will also post this on various other websites and forums to get as much info as possible. Any help will be appreciated. Thanks! |
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