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Atmocity is a resource management and city building game allowing players to build sprawling cities that defy gravity.

Post news Report RSS Painting and prop placement

On painting and prop placement and the current status on the next update.

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Hello,
The upcoming update is proving more challenging than I had first anticipated. The "painting" feature is now functional, but there are still a handful of edge cases that I need to sort out. I've also had to redo quite a lot of work that has to do with mesh merging, and this still requires additional testing so that it doesn't present as missing (or rather invisible) meshes in game.

I've also had to do a substantial rewrite to some ancient code in order to get prop placement to work. I've yet to get to work on prop placement, but at least now, the structure is there. I will not promise on a release that for the update, but it should prove to be a nice one once I get there. :)

Here are some images of painting in action.





As can be seen, this will allow for less "square based" island building without me having to make a tonne of planes to allow gaps to be filled. As mentioned in a prior update, it also fixes a bunch of issues with conflicting colliders etc.





Because making plane variants for each individual case was tedious, I've mostly stuck to grass variants and a handful of plaza variants, but with the new system, grass, plaza and industrial asphalt are all present and can be used freely.

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