First-person action game, project codename is Citizen Pain.
The possession ability is also useful when there are too many enemies.
I am starting the first (of probably many) art-pass, focusing on the level opening.
Some enemies drop rare items when they are killed.
I continued to iterate the blockout, the level design is at a good point.
If the Skeleton is some distance away it could perform a running attack.
After a Heavy Attack, I do a back dash to avoid its attack.
Today started the facade of the gate leading to the boss’s room.
Using Possession Ability the player can take possession and control enemies.
Often the best strategy is to block the enemy’s attack.
The heavy attack does a lot of damage but the startup is slower than a light attack.
Fight against Soldier enemy. Destructibles can restrict player movement.
Continuing the level design of the castle greybox.
Fight against a Silver Knight enemy with back stab.
I’m doing the stairs going down into the dungeon.
The Green Knight is one of the strongest enemies in the game.
The level design of the castle is progressing quite fast.
Prototype of the Possession ability on a Soldier Spearman enemy.
I'm starting the level design of the castle, with the walls and the shortcut tower that takes you back to the bonfire.
Combat against 2 Skeleton enemies and showing some destructible.
I'm currently focus on the spatial communication of the Citadel, iterating on how to motivate player movement.
First prototype of Weather System linked to Player Health.
Since last month, I've begun implementing new gameplay mechanic.
I started the implementation of the boss battle, intending to challenge the player as a final test to ensure mastery of the game mechanics.
Over the past few weeks, I've implemented some gameplay mechanics, with a primary focus on the environmental hazard, which I had some fun, as it's represented...
I introduced a non-playable character (NPC) into the game. This addition serves multiple purposes, introducing the potential for additional interactions...
This weeks I implemented 2 new enemies: Soldier Axeman and Silver Knight with Claymore.
I introduced a new enemy, the Green Knight, who is a stronger version of the Silver Knight, but uses a spear instead of a sword.
This past week I implemented the Stunlock: in particular cases (like when the player’s stamina is over), an enemy's attacks causes you to temporarily...
I have included a new enemy, the Soldier Spearman.
This past week I implemented the rolling boulder, one of the traps in the level. It's a cinematics instead of being a physical object, because I wanted...
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