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This is a two player asymmetric co-op platform game for my capstone project. One player controls a warrior who can walk, jump, and attack enemies using a sword. The other player is a elf who can fly around levels and shoot magical bullets. Players must collaborate and use their unique abilities together to traverse challenging stages filled with traps and monsters. The warrior relies on the elf for ranged attacks and reaching high platforms, while the elf depends on the warrior to take out enemies and trigger switches. By working together, they can overcome obstacles that neither could face alone. This synergistic gameplay creates a unique cooperative experience.

Post news Report RSS Devlog #1 - Smoothing Out Gameplay and Immersing

Welcome to our first devlog! In this update, we'll discusses refinements made this week to smooth out gameplay, enhance immersion through audiovisual improvements, and plan for upcoming features to engage players.

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This week, we've made strides in refining our game's functionality and atmosphere. Various bugs, notably those causing audio inconsistencies and allowing unintended wall-jumping, have been fixed to smooth out the gameplay experience. The user interface received a visual and functional upgrade—particularly the start menu, to ensure a welcoming and intuitive first impression for players. We've reworked boss levels based on playtester insights to better balance difficulty and engagement. To top it off, the addition of background forest sounds and thematic music deepens the thematic immersion, transporting players into our game's world.

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In the upcoming iteration, we are planning to expand upon the enhancements made this week. We will introduce new elements that test the player's skills in fresh and interesting ways, keeping the gameplay experience varied and engaging. Our narrative elements will also see further development to create a more compelling story arc that players can connect with. To ensure our changes resonate as intended, additional playtesting will be a crucial part of the next phase, allowing us to refine balance and mechanics based on real-world feedback. We are also considering the integration of social features that will enable player interaction and community-building around our game.

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