I don't use genlauncher (and I never will use it)
I don't use genlauncher (and I never will use it)
my game immediately crashes on startup displaying a serious error, idk what causes it
is it possible to add you on like discord or something for faster communication? it kinda feels like there's too much to describe for the moddb comment section
yes, artillery has a build limit
will try actually, will reply back if it does
yep, what I thought, thank you for the answer
I've been wondering, on the latest version, is it possible to run it with both reshade and gentool?
I'm kinda just stuck playing it with the vanilla-esce shader look
if it is, I'd like help to get it to work, but I'm expecting it most likely isn't
yeah, still think it's a good idea to have micro reduced for a more enjoyable experience so that's why I gave the ideas I had for improvement in the most constructive way possible :)
played it, it's really fun, but, there's some things I find not intuitive to use
infantry abilities and ATGMs needing manual input to fire
I think things like infantry RPGs (RPG-7, Type 69, LAW) should fire automatically when there's an enemy tank instead of needing manual input, same with grenade launchers but more in general
throwing grenades and molotovs takes too long to feasibly pull off, perhaps the animation could see a speed up? I find it better to not use them at all and let the infantry just fire their guns instead
could also see infantry have a small random chance to use grenades on their own because it's just not fun to micro at all
light tank and IFV ATGMs should fire automatically too, gun launched ATGMs being a manual ability is understandable to me but the rest it feels too tedious to fire manually, especially when vanilla generals had scorpion missiles fire automatically
that's my feedback from just casually playing it, I am really liking it so far and hope for the best to come
not sure if I'll be able to use reshade since I use gentool and the two are apparently incompatible but that's good to know
for long range AA, you could go with early large AA missiles like the S-75 Dvina which is still used by many north african countries or the 2K12 Kub for example, CIWS though, I don't have much of an idea
still an interesting read, do wonder what you'll post about china when that comes
I think I like the visuals you got going in game even if the use of bloom is a tiny bit criminal, I hope there will be a way to adjust it; patiently waiting for the release
for some reason it appears like the skirmish music doesn't want to work
I am playing against an enemy AI on the Advanced Skirmish Countryside map and I also have music turned on but it doesn't play anything
would it be possible to reduce the screen shaking of the solar burst/apocalypse and the particle cannon a bit for 1.9? while it does make sense to have it, I think it's a bit too much and may cause issues for people who may be photosensitive
(for me personally, it causes me a headache when I look at it, and I don't like looking away because I'd like to witness the destruction)
I like what I am seeing but I feel like I should ask, are there any plans for the original campaign to be remade in the 3D engine?
very interesting, will certainly check both out
though any chance you'll pick up Tiberian Sun Redux and reboot it after you're done?
quick edit: saw it is for C&C 3 which I plan to buy in the upcoming steam sale on the 23rd anyway, so it's highly likely I look into Tiberian Sun mods for C&C 3, I now consider my previous statement above to be stupid and void, so nevermind it
I absolutely love this mod and I am pretty sure I will love the upcoming Red Alert Redux but I feel like I should ask, are there any plans for a Tiberian Sun Redux and even a Red Alert 2 Redux after RARDX is done in the far future?
Keep 'em coming!
1.85 first then 1.86, assuming you have the rest of the game set up
"A few weeks ago we had this random idea for a new USA unit that was just to much fun and to useful to not implement in some way but it did create an issue. Since with its addition 3 out of 5 factions had their own Epic Unit (or Super Unit whatever you want to call it :) ) and it only seemed fair to try if we could come up with something unique for the remaining two and so we did!"
(taken from Epic Update part 1)
so yes, GLA will have their own epic/super unit
excellent, I'll await with great anticipation
had the same question, what happened to the AI mizo was working on?
thought I'd ask, will the EDA get a french Leclerc tank?
I discovered this game by accident, however, I love every single thing I've witnessed of it so far. Keep up the good work!
I am not sure what the issue is, but the target area things for the armour general for some reason have been changed (so far I see the leaflet drop and the cluster missile having a change) (I am uncertain if I should call them auras or icons too)
is it possible to check?
I have no other addon installed
probably has been asked in the past, but will this mod support sven co-op and will there be a version for opposing force and blue shift?
can't wait to play this!
ok yeah I don't, thanks
where would the Window\Menus\MainMenu.wnd be located in?
I've been trying to double check to see if I have it anywhere just in case (it appears I don't) but I don't know what the full directory is
based
GrechHerald
joined
man whatever