Broke Protocol is an open-world action game like GTA but with a strong focus on city roleplaying and custom content. You set your own goal and identity in fully scriptable community-run servers.
Roleplay in limitless ways to gain money, power, and influence in dynamic city environments. Start with nothing and build your wealth, while managing your hunger, thirst, stamina, and addiction levels. Find amazing custom content, hand-made for each server. From exotic cars and weapons, to cool scripts and custom maps. Or start your own community with unique assets and scripting.
Steal cars, process drugs, trade with citizens, heal the injured, or enforce the law. Anything goes and the ways you can play are endless. Be warned, every player has a criminal record - and crimes like Grand Theft Auto, or Armed Assault will surely land your character in prison.
Climb to the top of the criminal underworld, or live your life as a paramedic, firefighter, driver, gangster, law enforcer and more. You write your own story in Broke Protocol.
Made with Synty Studios World Models and custom assets (players can add their own content).
Trains have been promised for a while and the wait is finally over. A fully working metro system is in place, and mappers can easily create their own using new World Builder objects. The rideable metro spans the entire Default map, but it should be straightforward for mappers to copy and paste the self-contained system into their own map. Trains are spawned randomly and can be either AI or human controlled – including switching tracks. There are some extra added features to complement this new transport class so let’s cover those next.
A transit system wouldn’t be very useful without passengers. So AI passengers are randomly spawned in trains, cars, or any vehicle for that matter. The implementation is available in the LifeSource Plugin so admins and modders can adjust spawn rates or any other parameters to best fit their server. Careful now, law enforcement travels with backup this way and I want to improve their squad behavior next along with gangs.
NPC spawning was limited to the overworld only ever since BP was released years ago. That changes today with some extra options in the World Builder. Now mappers can set the possibility to spawn NPCs on a per-waypoint basis. There’s also an extra option to add a timed Delay parameter on waypoints so AI will pause for a defined amount of time. This is how train stops are implemented but can be configured to construct more elaborate scripted AI patrol routes.
Broke Protocol is opening up slowly to community development. TheUnishark is a longtime modder for excellent plugins and assets and is now officially adding content to the base game as a developer. You can see some improvements to Tow trucks with dynamic line rendering for tow lines and some new emergency lights. Best part is that all this is easy to mod with your own vehicles so check out the latest BPResources to see how it’s done.
As a longtime plugin author, TheUnishark took the effort to expand and improve UI modding support. UIElements is a really powerful and customizable UI framework similar to HTML/CSS and it’s awesome to see more features unlocked in the modding API. We now have support for Sliders, Dropdowns, Radio Buttons, Toggles, and more with the new UI modding interface. There’s also a way to Set the Text field on Text Elements dynamically now and more fixes regarding packets and UI blocking interaction.
There’s been a huge physics overhaul with a more realistic torque curve for all vehicles. Engine and skid sounds are tweaked to be less ear-piercing and multiple exits are now supported. Older mods might need minimal tweaks. PLASMA_Chicken, admin and developer of the PointLife server, has been instrumental in this release in discovering and patching important errors and exploits. The community work on this update is extremely helpful and I hope to leverage that more in future updates.
Here’s the full Railway Update changelog:
Game Changes:
See you!
@nongbenz
Truck Simulator Update. Adds Towing functionality. Tow trucks / Semi-Trucks can now haul new usable Trailers. And a new Voxel Subway system.
BP now supports fully dynamic levels and physical destruction like Teardown. Radios and private chat also added.
A total conversion war mod transforms BP from RP sandbox to unrelenting battlefield. Fight online or offline with hundred player bot matches.
Guided Missile Support with new AT4 Launcher. Switchable Weapon Loadouts with new Missiles/Flares/MGs/Cannons/Bombs. New MiG-29, Biplanes. New weapons...
32-bit Support, Smoother Framerate, Roleplay Changes, and More!
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