• Register

Use your creativity to make the best route and be the first to cross the finish line. Prove to your friends that you are the fastest among them.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Animations

News

Hello Everyone !!

In this post I want to show you some animations that were implented in the game.

The first one is the swigging. This animation is played when the character is swiging on the object. When it's not swingging and if in the air it will make that pose like Spider-Man

The animations is a conjuction of varius animations taken from Mixamo and some tweaks I made myself. Although I use mixamo animations I also use some rigginng to make the rotation using unity's rigging package going into more details I use the "Override Transform" mode and attach an reference transform to rotate the character model not the actually player.

Affects

Reference

The way I do the animation is with a blend tree I have 2 Frames(I actually cut 2 seperate animations into key moments) and I have o Animator controller property called VelocityY and the animator interpolates between these 2 frames depending of the charcater velocity in Y if its positive or negative.

BlendTree


So when i rotate the reference tranform I rotate the model. The reason because I'm not rotating the Player GamObject directly is if I do that the movement of the caracter get ruined duo to the rigidbody.

Now I added another animation into the game called Drop Down, not as much complex as the other but the main focus is to show to the player that when he presses W when in air he can go down faster.

For this animation I only see if the velocity in Y is negative.

In general this is the look of my character animator.

CharacterAnimator


Thanks for your attantion and dont forget to Follow my X(Twitter) account, I personally only use to announce IndieDB updates: JoaoFonsecaGames

New map for the game

New map for the game

News

Made a new map(level) for the game. Looks like a metro-city.

GrapplingHook Mechanics

GrapplingHook Mechanics

News

Grappling Hook mechanics implemented in OffRoadRacing.

Movement

Movement

News

This is the movement of the game, implemented with physics.

This are the games that I will use as support for my game

This are the games that I will use as support for my game

News

Use your creativity to make the best route and be the first to cross the finish line. Prove to your friends that you are the fastest among them.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X