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Starship Simulator is a true work of passion, born of many a childhood dream to experience what it would truly be like to live and work on a massive deep space exploration vessel, just like the ones you see depicted in classic science fiction. A dream of walking among the stars, exploring distant worlds, and answering one of mankind's oldest questions... what awaits us in the great unknown?

Post news Report RSS Weekly Dev Diary - Issue 13

I began this week by adding some more detail to the fusion reactor...

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I began this week by adding some more detail to the fusion reactor, specifically some inspection windows so you can see the plasma formation within. This is a bit of a balancing act because as much as we want the in-game tech to be as realistic as possible, it does also need to offer some real-time visual cues as to what's happening within. When you first start the reactor up, it's far more engaging and satisfying to see the plasma confinement burst into life.

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Speaking of starting the reactor up, in order to build the physical reactor controls we need a way for the player to manipulate physical objects on the ship. To that end, I've implemented a new system that allows the player to chuck physics objects around and interact with physical levers and switches. The first of these will be the controls for switching the reactor between its various startup modes, but I'll go into more detail on that next week.

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Of course, it was inevitable that being able to interact with physics objects would lead to shenanigans (For science!)

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