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Tag "dev diary"  (0 - 30 of 25,882)
Phenomena Embattled - Log #02

Phenomena Embattled - Log #02

News

Environment overhaul, more on individual unit tactics and a first look at the very vital mini-map.

Complete Pathfinding Overhaul

Complete Pathfinding Overhaul

News

Advanced pathfinding and local avoidance is coming to Assembly RTS, a real-time strategy game with deep customization mechanics. Discover seemingly endless...

NetherWorld April-May Devblog 2024

NetherWorld April-May Devblog 2024

News

In this roller coaster of emotions called Indie Dev Life, having that many good news is unusual, so... WE GO ALL IN! New publisher, new logo, new team...

Citizen Pain | Blockout: corridor leading to the boss room | Devlog 10/05/2024

Citizen Pain | Blockout: corridor leading to the boss room | Devlog 10/05/2024

News

I continued to iterate the blockout, the level design is at a good point.

DD#171 In the name of God, KILL! THEM! ALL!

DD#171 In the name of God, KILL! THEM! ALL!

News

Summary of the 170th Week: 1, Added 2 new Blood Faiths that generate devotion by killing things. 2, Added 2 Abrahamic tenets that generate devotion by...

Update on the development of Nau do Trato

Update on the development of Nau do Trato

News

The team has been working hard on the past weeks, do you want to see what we have been working on?

Citizen Pain | Skeleton performs a running attack | Devlog 09/05/2024

Citizen Pain | Skeleton performs a running attack | Devlog 09/05/2024

News

If the Skeleton is some distance away it could perform a running attack.

Citizen Pain | Back dash to avoid its attack | Devlog 08/05/2024

Citizen Pain | Back dash to avoid its attack | Devlog 08/05/2024

News

After a Heavy Attack, I do a back dash to avoid its attack.

Citizen Pain | Gate facade | Devlog 07/05/2024

Citizen Pain | Gate facade | Devlog 07/05/2024

News

Today started the facade of the gate leading to the boss’s room.

#5 - Outlawed Steel - DevLog

#5 - Outlawed Steel - DevLog

News

Short article about the announcement and development of Outlawed Steel, more specifically, the showcase of some final concepts as well as some color studies...

[repeatedly not added to its own game profile page indiedb.com/games/add]

[repeatedly not added to its own game profile page indiedb.com/games/add]

News

In this week's vlog we will take a walk through the mechanics that surround our game "Qori". Join us!

Citizen Pain | Enemies will attack possessed enemies | Devlog 06/05/2024

Citizen Pain | Enemies will attack possessed enemies | Devlog 06/05/2024

News

Using Possession Ability the player can take possession and control enemies.

DevLog #4_Qori – Mechanics

DevLog #4_Qori – Mechanics

News

In this week's vlog we will take a walk through the mechanics that surround our game "Qori". Join us!

Dev Diary #11: Get in the tank!

Dev Diary #11: Get in the tank!

Feature

Buckle up! We're about to take you on an exclusive tour!

How to kill an enemy

How to kill an enemy

News

New behaviour for killing enemies by a two step process. Engulf them in pesticide, then jump on the cloud to pop it.

Somber Home DevLog #6 - Unity Build Update

Somber Home DevLog #6 - Unity Build Update

News

Hello everyone! Today we present to you the new mechanics added to the game. The map design has been recreated for the playable project.

Citizen Pain | Block the enemy’s attack | Devlog 05/05/2024

Citizen Pain | Block the enemy’s attack | Devlog 05/05/2024

News

Often the best strategy is to block the enemy’s attack.

Dev Diary - Alone - Tribe - Ram Map Upgrade

Dev Diary - Alone - Tribe - Ram Map Upgrade

News

This week I worked on giving a visual upgrade to the battering ram map for the 5th Mission.

Citizen Pain | Heavy attack: higher damage but slower startup | Devlog 04/05/2024

Citizen Pain | Heavy attack: higher damage but slower startup | Devlog 04/05/2024

News

The heavy attack does a lot of damage but the startup is slower than a light attack.

DevLog #4 – Qori – Mechanics

DevLog #4 – Qori – Mechanics

News

In this week's vlog we will take a walk through the mechanics that surround our game "Qori". Join us!

Dev Diary #1 - Evolution of the project

Dev Diary #1 - Evolution of the project

News

The first four months of Wandering Cat development.

DD#170 Missing Population

DD#170 Missing Population

News

Summary of the 169th Week 1, Added new item: Identity Wipe Collar. 2, You can now brainwash almost all human enemies you can fight with and turn them...

Sylvan  #2 - First Prototype! YOU can test it!

Sylvan #2 - First Prototype! YOU can test it!

News

A story of a young woman fighting against a totalitarian government to save her brother. Stealth-Puzzle & Narrative-Driven Game!

🥳WE’RE ₛₜᵢₗₗ ALIVE! - V. 2.3.0, JKR for Charity, and Project T-1000

🥳WE’RE ₛₜᵢₗₗ ALIVE! - V. 2.3.0, JKR for Charity, and Project T-1000

News

👋Hi! You might be wondering where we’ve been. Let us explain! :D

Citizen Pain | Fight against Soldier enemy | Devlog 02/05/2024

Citizen Pain | Fight against Soldier enemy | Devlog 02/05/2024

News

Fight against Soldier enemy. Destructibles can restrict player movement.

Fast Forward Update v 0.4.20

Fast Forward Update v 0.4.20

News

They didn't build Rome in a day—because they didn't have Fast Forward.

The art of Library of Babel

The art of Library of Babel

News

In this post, we will talk about the art behind The Library of Babel, the amazing creator behind it and her creative process.

AIdventure - Community report of May

AIdventure - Community report of May

News

Hi everyone, for this month I'm publishing a small report. "A new new job, AIdventure postponed on Epic Games, hot experimental, click bait."

Citizen Pain | Castle walls greybox | Devlog 01/05/2024

Citizen Pain | Castle walls greybox | Devlog 01/05/2024

News

Continuing the level design of the castle greybox.

Field of Heroes 2023 Dev Reel Released!

Field of Heroes 2023 Dev Reel Released!

News

Another year of hard work has come and gone, and we're proud to show off all the improvements made to the fantastic Field of Heroes such as new heroes...

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