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M.U.G.E.N

M.U.G.E.N

GPL

M.U.G.E.N, a 2D fighting game engine, originally released in 1999. M.U.G.E.N is designed to be highly customizable, allowing very fine control over each...

ZDoom

ZDoom

Public Domain

ZDoom 2.7.1 (Requires a DOOM, DOOM 2, HERETIC, HEXEN, or STRIFE IWAD) ZDoom is an enhanced port of the official DOOM source code to Win32. As such, it...

OEngine

OEngine

Commercial

OEngine is a multiplatform C++ engine with an WYSIWIG editor. It's made to be very flexible, and has been used in many internal prototypes, and is currently...

PhyreEngine

PhyreEngine

Commercial

PhyreEngine (also known as Phyre Engine) is a free to use, cross platform (Windows PC, PSP, Xbox 360, PS Vita and PS3) game engine from Sony Computer...

Unity

Unity

Commercial

Unity is a multiplatform game development tool, designed from the start to ease creation. A fully integrated professional application, Unity just happens...

EDuke32

EDuke32

GPL

It's time to kick ass and chew bubble gum, and I'm all outta gum!

RPG Maker MV

RPG Maker MV

Commercial

RPG Maker was born to fulfill the desire of creating an original RPG without programming knowledge. Four years have passed since the release of the previous...

RPG in a Box

RPG in a Box

Commercial

RPG in a Box is a tool for easily creating 3D grid-based, voxel-style RPGs and adventure games—everything you will need for building and sharing your...

Xash3D Engine

Xash3D Engine

GPL

Xash3D is the powerful independent open-sourced 3D-engine, aimed for high compatibility with GoldSource engine formats (maps, models, textures, sounds...

Genome

Genome

Commercial

At the beginning of the development of Gothic 3, Piranha Bytes decided not to licence an existing engine, because none of those was able to render the...

BooBoo

BooBoo

Proprietary

BooBoo is a fun new programming language with a powerful game API.

Brahma

Brahma

Proprietary

Brahma is a 3D game engine with a rather retrofuturistic design, intended for small studios and solo developers. It's being written from scratch in C...