jMonkeyEngine is a game development suite made especially for game developers who want to create 3D games with modern technology standards. The software is programmed entirely in Java, intended for wide accessibility and quick deployment.
Check out this short gameplay trailer showing the current state of the combat system in The Afflicted Forests. There is still alot of work to be done to get it where I'd like, but this video should still do a good job showing the fast-paced and intense combat you can expect from The Afflicted Forests!
And here is another video showing some progerss on a shader I'm making for applying dynamic effects to character models. This shader uses triplanar mapping with multiple blend layers similar to how a terrain would work, but since a character model is much smaller and much easier to optimize than a terrain, there is much more room for creativity with this shader.
Depthris has been released today on Steam with Leaderboards and no DRM.
The core game is done, but as I am focusing on other features I want people to play the game and provide feedback.
CubeGate is a 3D puzzle game where you have to escape test chambers full of dangers and hassles. Solve them by shooting portals, moving cubes, pressing...
Marvelous Marbles is now available to the world! And with a hefty discount the first week. Mod support, virtual reality and "first-person" (actually third...
StarFire was created with the intention to provide a tool to explore the depths of the universe and its secrets in a playful, educational, and thought-provoking...
The Sacred Forests have been afflicted by an undead plague, and as one of the last remaining Wood Elf Spirits, you have arisen to protect and restore...
3D Tetris inspired by Blockout on DOS. Rotate and move the pieces to fill floors and achieve the highest score.
CubeGate is a 3D puzzle game where you have to escape test chambers full of dangers and hassles. Solve them by shooting portals, moving cubes, pressing...
Build marble runs where your imagination is the only limit. Use a variety of shapes and materials to bring your creations to life. When they are not enough...
Command your troops and fight together and against other players in a persistent world. See your soldiers grow from rookies to hardened veterans. Manage...
TotallyNotUno is a fun card game based on the popular UNO game. Play with 3 other computers, from a familiar game, and race to deplete all of your cards...
your goal is to shoot all of the enemie but they are other players (gamers)
untitled parkour adventure game is a 3d platformer thru many worlds
I loved this engine ,iam waitting the jmonkey3.0 book to arive in my country, i hope this engine be a subject on universityes .
It is still in beta, I am anxious this stable version because this jmonkeyengine is very useful to do quickly prototype games
We've actually been stable for a couple months now, but we just made it official today! =D
I wonder if this game engine can do something similar to CryEngine 2 or 3, in example, talking about the generated environments. It would be great to make an scenary in both engines and compare the results. I'm learning to use this engine (jME 3) because I have some ideas I would like to materialize, and I know Java enough to start with it, but I have no experience in Game development; that's why I would like to know if this engine can generate realistic environments as CryEngine (2 or 3), or if there are some limitations (about performance or something else) for that (excluding of course the quality of textures and models).
It really comes down to the quality of your models and your scene composition skill. Nothing performance wise is gonna stop you from making a scene in jME3 that's as good looking a what you see in a CryEngine game, but those scenes usually took several thousand expert man hours to put together.
Definately the best java graphics engine
Which language does this engine use?Java?
Yes, it uses Java.
This engine is the best thing for java game creation.
but still its a bit buggy and the SDK's gui is super slow and buggy.
so I'm using direct LWJGL.
Did you try the RC1 release yet? There's been some major improvements in the SDK, including a big performance boost.