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Dev Log 3 | Sketching Away

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Hey world! Our artist MigCoe has been hard at work to make this game a visual reality for you and you're about to witness that.


After defining the gameplay and doing further research, we had to start conceptualizing what the game's art style was gonna be and sketch some ideas.

Moodboards:

With our target audience being of a younger age, like mentioned in the first article, we decided to follow a more cartoony and colourful art style reminiscent of illustrations from children's books with a texture as if it was painted with coloured pencils. With that in mind, our artist gathered many inspirations in a moodboard for the artstyle, characters and outside of the workshop with pictures of Marinha Grande.

Moodboard of Flopsy Ana's Artstyle StudyMoodboard of Flopsy Ana's Outside


When it comes to the characters, moodboards were also done to explore possibilities of appearance, fashion and stature.

Moodboard of Flopsy Ana's BeatrizMoodboard of Flopsy Ana's Grandfather Zé


Rough Sketches:

Once the overall look was established through the moodboards, our artist started doing some rough sketches of the backgrounds we'd see during the dialogue sections between Beatriz and Grandfather's Zé outside of the workshop.

Rough Sketch of Flopsy Ana's City (Marinha Grande)Rough Sketch of Flopsy Ana's Workshop (Outside)


These dialogue sections would have a look to them similar to that of a visual novel game, with static sprites only differing in expression next to a text box with a glass-like texture.

Rough Sketch of Flopsy Ana's Dialogue Section


Characters:

Some early sketches of the characters were also done by our artist along with the rough sketches previously shown. These aren't the final look for Beatriz or her grandfather but they help set an idea of what we want them to look like and what personality they should portray.

Early Sketch of Flopsy Ana's BeatrizEarly Sketch of Flopsy Ana's Grandfather Zé


For each character, three colours were assigned to their design. Beatriz's main colours are red, blue and pink. We established that in her outfit a reference to rabbits was mandatory. A mixture of round and pointy features to her silhouette would allow for an innocent but bubbly personality. Grandfather Zé's main colours are brown, blue and grey. To give him an aura of stability and calmness, he would have a square shape to his design.


That settles it! What do you think of Beatriz's design? Isn't she adorable? Before I go, here's a quick illustration I, the game designer, did based on this idea that's been on my mind that Grandfather Zé would give the best hugs ever.

Illustration of Flopsy Ana's Beatriz and Grandfather Zé's in a Hug

Goodbye World!


Dev Log 2 | A Day At The Museum!

Dev Log 2 | A Day At The Museum!

News

To better understand the craft of glass art there's nothing better than some good old research... Get in the car and come with us!

Dev Log 1 | The Shaping of Flopsy Ana

Dev Log 1 | The Shaping of Flopsy Ana

News

From the raw idea to shaping it into pre-production, in this article the first stages of developing Flopsy Ana is going to be laid out to you.

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