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Tag "Dev Diary"  (0 - 30 of 25,859)
🥳WE’RE ₛₜᵢₗₗ ALIVE! - V. 2.3.0, JKR for Charity, and Project T-1000

🥳WE’RE ₛₜᵢₗₗ ALIVE! - V. 2.3.0, JKR for Charity, and Project T-1000

News

👋Hi! You might be wondering where we’ve been. Let us explain! :D

Citizen Pain | Fight against Soldier enemy | Devlog 02/05/2024

Citizen Pain | Fight against Soldier enemy | Devlog 02/05/2024

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Fight against Soldier enemy. Destructibles can restrict player movement.

Fast Forward Update v 0.4.20

Fast Forward Update v 0.4.20

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They didn't build Rome in a day—because they didn't have Fast Forward.

The art of Library of Babel

The art of Library of Babel

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In this post, we will talk about the art behind The Library of Babel, the amazing creator behind it and her creative process.

AIdventure - Community report of May

AIdventure - Community report of May

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Hi everyone, for this month I'm publishing a small report. "A new new job, AIdventure postponed on Epic Games, hot experimental, click bait."

Citizen Pain | Castle walls greybox | Devlog 01/05/2024

Citizen Pain | Castle walls greybox | Devlog 01/05/2024

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Continuing the level design of the castle greybox.

Field of Heroes 2023 Dev Reel Released!

Field of Heroes 2023 Dev Reel Released!

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Another year of hard work has come and gone, and we're proud to show off all the improvements made to the fantastic Field of Heroes such as new heroes...

(#73 Dev Diary) From Industrial Gloom to Natural Bloom

(#73 Dev Diary) From Industrial Gloom to Natural Bloom

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Update about the plants' animation in red environment.

Ascent is over... for now

Ascent is over... for now

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The Ascent event is over, so we look at some player screenshots and what's coming next.

April 2024 Report (v2)

April 2024 Report (v2)

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While Steam Page may be coming only next month (I still couldn’t apply for the dev status for reasons I'm not going to bore you with here), this month...

April 2024 Report

April 2024 Report

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Good news everyone! While Steam Page may only be coming next month (I still couldn’t apply for the dev status for reasons I'm not going to bore you...

Constance Speck Sheet

Constance Speck Sheet

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Today we'd like to introduce you to our 2D game, Constance!

Playtest 2.0 - online co-op mode and new update

Playtest 2.0 - online co-op mode and new update

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Today is the day, Dwarves! 🛠 Make sure your Playtest is updated to 0.253 version!

This Thing Of Ours Launches on May 11th 2024

This Thing Of Ours Launches on May 11th 2024

News

After years of hard work, we're happy to announce that This Thing Of Ours is officially coming out on May 11th 2024! 

Dev Diary: Main Campaign Weapons

Dev Diary: Main Campaign Weapons

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For a deeper dive into the game and shooting mechanics of our VR FPS, today we decided to compile a guide to the game’s arsenal. In this Dev Diary we...

DDS2 Devlog: Starting a fight!

DDS2 Devlog: Starting a fight!

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Y’all wanted new big mechanics in DDS2 (and rightfully so), that got us thinking about what more we can add to the game. So what’s a big new thing...

Devlog # 2 | our devs playing against each other | South Pole Bebop

Devlog # 2 | our devs playing against each other | South Pole Bebop

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Watch our devs competing against each other in South Pole Bebop for a 2-person buffet dinner.

#4 - Outlawed Steel - DevLog

#4 - Outlawed Steel - DevLog

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Short article about the announcement and development of Outlawed Steel, more specifically, the showcase of some sketches we are working on.

Somber Home DevLog #5 - Level Design (Sketches)

Somber Home DevLog #5 - Level Design (Sketches)

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Living room sketches for our game "Somber Home"!!!

Devlog No.5 - My Rosemary INTERMISSION II

Devlog No.5 - My Rosemary INTERMISSION II

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We're back! Once more this in an intermission from the main mechanics post, which will arrive soon. Right now we're going to discuss the game tests we...

Devlog No.4 - My Rosemary INTERMISSION

Devlog No.4 - My Rosemary INTERMISSION

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We're making an intermission before speaking further about the mechanics of our game! This Dev Diary is about the music genres and feel that will be present...

DevLog #3 – Qori – Evolution of art

DevLog #3 – Qori – Evolution of art

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In this vlog look at the art of "Qori", designs, sketches, thumbnails, 3D models and more.

Air Units Foundation and DirectX 12 Support

Air Units Foundation and DirectX 12 Support

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DirectX 12 support is coming to Assembly RTS, a real-time strategy game with deep customization mechanics. Discover seemingly endless possibilities. Assemble...

Sylvan  #1 - The Game Art

Sylvan #1 - The Game Art

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A story of a young woman fighting against a totalitarian government to save her brother. Stealth-Puzzle & Narrative-Driven Game!

Dev Diary - Alone - Tribe - Ram

Dev Diary - Alone - Tribe - Ram

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This week I started on the first (alternative) map for the "Storming the Fort" mission.

Pale Coins - April Update

Pale Coins - April Update

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The new demo version 1.3.0 was released, a discord server for Pale Coins is now available and several other things have been added.

Dev Log #2 - Level design

Dev Log #2 - Level design

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First look at our level design we are developing for our vertical slice!

DD# 169 Ah, Fresh Meat! Part III

DD# 169 Ah, Fresh Meat! Part III

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Summary of the 168th Week 0, Added Matzah for Passover. 1, You can now fight in the Arena in the Den of Pleasure. 2, Expanded the Fall-from-Grace Brothel...

Devlog #1: Starting over and UI

Devlog #1: Starting over and UI

News

Greetings, fellow retro enthusiasts and action aficionados! It's time to dive back into the adrenaline-soaked world of "Bad Girl Turbo" as we embark on...

Devlog No.3 - My Rosemary

Devlog No.3 - My Rosemary

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Happy 25th of April! Today is time to talk about the core mechanics behind our game.

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