👋Hi! You might be wondering where we’ve been. Let us explain! :D
Fight against Soldier enemy. Destructibles can restrict player movement.
They didn't build Rome in a day—because they didn't have Fast Forward.
In this post, we will talk about the art behind The Library of Babel, the amazing creator behind it and her creative process.
Hi everyone, for this month I'm publishing a small report. "A new new job, AIdventure postponed on Epic Games, hot experimental, click bait."
Continuing the level design of the castle greybox.
Another year of hard work has come and gone, and we're proud to show off all the improvements made to the fantastic Field of Heroes such as new heroes...
Update about the plants' animation in red environment.
The Ascent event is over, so we look at some player screenshots and what's coming next.
While Steam Page may be coming only next month (I still couldn’t apply for the dev status for reasons I'm not going to bore you with here), this month...
Good news everyone! While Steam Page may only be coming next month (I still couldn’t apply for the dev status for reasons I'm not going to bore you...
Today is the day, Dwarves! 🛠Make sure your Playtest is updated to 0.253 version!
After years of hard work, we're happy to announce that This Thing Of Ours is officially coming out on May 11th 2024!Â
For a deeper dive into the game and shooting mechanics of our VR FPS, today we decided to compile a guide to the game’s arsenal. In this Dev Diary we...
Y’all wanted new big mechanics in DDS2 (and rightfully so), that got us thinking about what more we can add to the game. So what’s a big new thing...
Watch our devs competing against each other in South Pole Bebop for a 2-person buffet dinner.
Short article about the announcement and development of Outlawed Steel, more specifically, the showcase of some sketches we are working on.
Living room sketches for our game "Somber Home"!!!
We're back! Once more this in an intermission from the main mechanics post, which will arrive soon. Right now we're going to discuss the game tests we...
We're making an intermission before speaking further about the mechanics of our game! This Dev Diary is about the music genres and feel that will be present...
In this vlog look at the art of "Qori", designs, sketches, thumbnails, 3D models and more.
DirectX 12 support is coming to Assembly RTS, a real-time strategy game with deep customization mechanics. Discover seemingly endless possibilities. Assemble...
A story of a young woman fighting against a totalitarian government to save her brother. Stealth-Puzzle & Narrative-Driven Game!
This week I started on the first (alternative) map for the "Storming the Fort" mission.
The new demo version 1.3.0 was released, a discord server for Pale Coins is now available and several other things have been added.
First look at our level design we are developing for our vertical slice!
Summary of the 168th Week 0, Added Matzah for Passover. 1, You can now fight in the Arena in the Den of Pleasure. 2, Expanded the Fall-from-Grace Brothel...
Greetings, fellow retro enthusiasts and action aficionados! It's time to dive back into the adrenaline-soaked world of "Bad Girl Turbo" as we embark on...
Happy 25th of April! Today is time to talk about the core mechanics behind our game.
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