Wield the Hammer of Seasons and explore Viking-inspired labyrinthine islands riddled with enemies, challenging jumps and original puzzles. Combine your dexterity with your partner to defeat the devious villain of this Norse tale, Fulvinter. And do not get distracted, a second duo of friends can join the action to compete for glory!
The first 30 seconds of gameplay where you, the player, learn the rudiments of control, on many occasions, without being aware of it, explained in 5 minutes...
the lair dissected: let the gameplay start! (part ii)
How can we use references to create nice ideas to our proyects? The way to create nice concepts for your game it's easier than you think.
references: creating skreppa
In this article, we explain how to create rope physics when the physic is an important part of the gameplay and using the physics engine can generate...
how to create rope physics by logic?
Here we tell how we would like it to be an ice dragon and its stories.
dragon stories
A couple of tricks to get more immersive environments through the Unity Particle Systems.
feeling the environments. the magic of particle effects
Niflheim is the player’s first contact with Fulvinter. This is why we are being thorough with its development in the playable, artistic and narrative...
the lair dissected: an overview about planning ‘level 0’ (part i)
Is it cheating or is it necessary? A question whose answer seems not to penetrate and it’s for that reason that we will develop it in this post.
references: the neverending story.
Here we tell you how we created our hero and his stories.
creation of a heroe
How did we model your fellow traveler's AI? In this article we explain how and why we have done it this way.
modeling your fellow traveler
Which island would you like to visit today? Let's do a little tour around this world of viking inspiration.
ysslandril, the fulvinter's archipelago
A small look at some gameplay foundations of our new game by @oppicaro
what is fulvinter?
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