Rescue survivors when you can, persuade ships to join your fleet if you can -- and force ships to join when you must.
Original soundtrack by Jim Guthrie
You won't be able to save everyone. As fleet commander, it's your job to make the call: do you save the damaged military destroyer to add more firepower to your fleet, the tanker that will extend the fleet's range, or rescue the farmship capable of producing enough food to keep your people alive?
You'll encounter ships under distress, desperate refugees, greedy merchants, wreckage and caches to loot, shipyards and stations, enemy traps... and much more in over 500 hand-crafted events.
You are faced with a fractured political landscape where five factions squabble and fight. Your actions will have a direct impact on the relations between the factions. Do you try to unite them all, take sides, play them against one another or shoot first and ask questions later?
Each situation you encounter will require thoughtful leadership. Demands, urgent calls for help, and interesting opportunities will present themselves, often at your most trying moments.
Faction leaders provide you additional political tools including intimidation, diplomacy and haggling.
The action takes place in close orbit around planets. Ships fly on a 2D plane; inertia acts against ships. Acceleration/deceleration, turn rates and weapon ranges make a difference. Custom formations allow you to make the most of your offensive and defensive capabilities. Warships can be issued Rules of Engagement (ROEs) limiting their combat actions.
There are several types of weapons at your disposal: boarding parties, lasers, missiles, mines, shields and the devastating nuke.
However, one does not enter combat lightly; weapons drain your precious resources and can even delay your ability to jump away.
Resources are plentiful; time, however, is not. In order to keep your fleet going, you'll need water, fuel, and ore. Collection is automatic, but the time it takes to collect what you need may require the sacrifice of hundreds of brave souls. Wily and creative captains may also find these resources at space stations, depots, and aboard abandoned starships.
Your exodus will take you to many worlds. You'll come across habitable worlds, gas giants, airless rocks, frozen wastelands, and hellish molten planets. Each can be tapped for the precious resources you need to survive... provided you have the right ships in your fleet.
We're on the cusp of another update, but there's just a couple pesky bugs that still need fixing.
* We are (still) on sale! After the sale we'll also be increasing the price one last time before release, so now is a good time to double dip...
* I was able to add more support for gunboats, and am working on events for what happens when you recover an enemy gunboat to your fleet carrier...
* Drank plentifully from the firehose of player feedback and made adjustments based on some very insightf
Stasis, item upgrades, boarding party enhancements and 1.41a beta news!
Beta 1.36 (Being Mineful) is now live on Steam! Minefields, Rules of Engagement, lots of new content and more!
Adding pirates and rogue military factions into XO was unlocked as one of our first backer missions on Kickstarter, and now theyβre in the game! Pirates...
We have always considered the Flock to be the mass of civilian refugee ships in your fleet. Civilians are harder to manage, because they arenβt familiar...
Interesting, I need to check this one out in greater detail.
This reminds me of Ender's Game :)
Have you read any of the Lost Fleet series?
No i dind, but i just read the wiki page of "The Lost Fleet".
sounds prety interesting.
Are there similarity's between the work of Orson Scott Card writer of Ender's Game and The Lost Fleet series?
looks very good, my kind of game.
You can help us out by voting for XO on Greenlight :) Steamcommunity.com
I just saw the trailer and I just.... HOLY HELL ! Incredible.
Thanks :) that thing was a beast to finish
Question.
This game will have ground battles?
All the combat will take place in space, ship vs. ship. The action is set in a 2D plane, with 3D camera control.